![]() ![]() I absolute, absolutely hate the design of this boss. ![]() That is okay and a fair mechanic, if it didn't shuffle the part almost immediately after regrouping again. It constantly disables my healer and it constantly puts my frontline in the back of the row forcing me to waste at least 2 turns trying to regroup. I can deal with everything it does - from high crit chance tentacles that always act first, to massive stress and to blight stacking on *all* heroes in my squad - but I cannot deal with party shuffling every 2/3 turns(the abhorrent Shambler has 2 turns, making it insane to deal with). It's completely cleared my party 3 times due to it's repeated party shuffling. I've defeated it 2 times(it appeared several times after my torches ran empty), by sheer power of luck. I don't agree with reviews that say DD is purely artificially difficult, but the Shambler comes very close to giving me the impression after all. It's the only miniboss in the game I absolutely despise designwise. In either event, you can never plan for the Shambler - you can only do your best when it attacks. Incautious heroes can find themselves faced with this horror from beyond space and time in an Academic's Study, or it can appear if the Flame gets too low. The Shambler in all it's forms is easily the former. The Shambler is an extremely dangerous boss that can appear in Darkest Dungeon 2. But there is a fine line between being blatantly obnoxious and giving the player a chance to actually try and manage the risks and attacks. I very much like the concept of a very harsh unforgiving game. ![]()
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